The AC bonus granted by the selected armor increases by 1. | Design Finder 2018 Push a foe back with a two-handed weapon. //-->. Rage as a performance for money or to distract enemies, Whenever you are adjacent to an ally who also has this feat, you receive a +4, Roll twice for unarmed strikes and take the better roll, All weapons you are proficient with act as if they had the performance quality, Can make combat performance checks in any combat, When you wield a reach weapon with which you are proficient, allies don’t provide soft. Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. If the attack hits, you can immediately attempt a dirty trick combat maneuver against the target as a free action; this dirty trick can be used only to blind the target. When your. Normal: What a character who does not have this feat is limited to or restricted from doing. Feat Index Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. You add your shield’s bonus to AC to the DC of. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. You gain a +2 bonus on saving throws against divine spells and effects and abilities from, Can emit a cone of fire that may light opponents on fire, Natural weapons treated as magic and silver, Deal +1 damage of an energy type linked to your race, When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent, You have received special training with traditional, Lower angered opponent's defenses until she attacks you. See the feats description for full details. See the feats description for full details. Step Up seems like a logical option, but it removes the option to use your natural 5 foot step. 112 Any feat designated as a … The following format is used for all feat descriptions. You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. If you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll. | Starjammer SRD The next attack with that weapon that succeeds against a foe exposes the target to filth fever. You must still use another hand and both legs to Climb. | 3.5e SRD | 5th Edition SRD Furthermore, once per day, after you fail to hit with a, When you successfully parry a foe’s melee attack (with a dueling parry or the parry class feature), your next melee attack against the target does not allow the enemy to apply its, Ruin your foes' teamwork and spread doubt among them, Take the damage of a successful attack upon an adjacent ally, Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger. | The Modern Path SRD Members of other classes can take combat feats provided that they meet the prerequisites. Category:Critical Feats. Pathfinder Kingmaker Combat Maneuver Feats All Combat Maneuver Feats require either the Power Attack Feat and a minimum Strength of 13 or the Combat Expertise Feat and a minimum Intelligence of 13. Reduce damage you take from an attack and get tossed aside. Recent Changes If not having the feat causes no particular drawback, this entry is absent. If the attack hits, you deal half damage to the target, even if the swarm is small enough to normally be immune to such attacks. | 13th Age SRD Knock down or push back foes with unarmed strikes. Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. If you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll. Reduce damage with a two handed weapon to gain a +4, Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the, When using this style, if you begin your turn wearing a. The style feats presented in this chapter are based on fighting styles more appropriate to the brawler's rough-and-tumble combat disciplines. Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. You got to have a theme. Knock down or push back foes with unarmed strikes. You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. You also use your character level in place of your base attack bonus for the purpose of armor mastery feat prerequisites. With an effortless flourish, you strike terror into your foes and inspire your allies. Sometimes, you have to break things if you want people to get your point. You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. Use a variety of tricks related to a piece of equipment. This is a secondary, Gain a bonus on save DCs to resist the effects of technological firearms, Designate a creature you are tracking as your prize to gain bonuses against it. You treat all one- or two-handed melee weapons as if they had the brace special feature. You can use a two-handed weapon sized appropriately for you from the Character Sheets If the attack is a critical hit, the filth fever has an onset time of 1 round, and a save DC equal to 10 + 1/2 your base attack bonus + your, Creatures that take constriction damage from you are also, You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on. Feat search and combat feat tree tool. You learn how to channel your ki in a new ability. Normal: A character without this feat can make only one attack of opportunity per round and can't make Attacks of Opportunity while Flat-Footed. Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. If you prevent an opponent from moving via, Follow adjacent creature and attack as an, When an adjacent ally with this feat moves, you can move up to your speed as an, Follow up attack to knock bull-rushed foes, Gain ×3 critical multiplier with unarmed strikes, Attack foes that strike you while using reach, Use precise strike against creatures normally immune, Add +1 to the saving throw DC against your. Reduce damage with a two handed weapon to gain a +4, Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the, When using this style, if you begin your turn wearing a. No penalty on attacks made with simple weapons. You can wield Medium firearms without taking the penalty for an inappropriately sized weapon. You and mount suffer no penalties for squeezing when close to others with this same feat. You reduce the armor check penalty for tower shields by 3, and if you have the, You still gain a buckler’s bonus to AC even if you use your shield hand Things that trigger from movement in combat, or allow you to move further would help. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. | PF2 SRD. Feat Descriptions Acrobatic. Weapon Focus has been suggested here and while its a good feat you can also get it as a rogue talent, or even as a bonus feat via an ioun stone resonating with a wayfinder. 1E Resources. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1), For the purpose of class features (such as a, You can throw a single alchemical item as a full-attack action, increasing the effectiveness of the alchemical agent thrown, Gain a minor pool of panache to use with a 1st-level, Choose one weapon with which you have the, Gain proficiency with your race’s racial weapons or gain a bonus, Reduce ranged attack penalties due to range by 2, +1 damage and weapons are considered magic. Normal: What a character who does not have this feat is limited to or restricted from doing. google_color_url="003965"; You can use a two-handed weapon sized appropriately for you from the polearm or spears weapon group while also using a light, heavy, or tower shield with which you are proficient. No penalty on attacks made with one martial weapon. The armor check penalty of the selected armor decreases by 1 (to a minimum of 0). I support a limited subset of Pathfinder's rules content. Push a foe back with a two-handed weapon. When you make a charge, you can make a full attack with your claws. for some other purpose. Make 5-foot step immediately after an opponent misses, Grant weapon crew +4 on assemble or move checks, You are considered proficient with all siege weapons, Take no size penalties for aiming a direct fire siege weapon. google_ad_host="pub-6693688277674466"; You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. Members of other classes can take combat feats provided that they meet the prerequisites.. Feat Descriptions. As a ranged touch attack, this action provokes attacks of opportunity, even if your dirty trick attempts normally wouldn’t provoke such attacks (such as via the Improved Dirty TrickAPG feat). You can use the ability granted by Shield Material Expertise two additional times per day. They grant characters abilities that others lack, giving them an edge in the right situation. You reduce the arcane spell failure of any shield you use by 15% (to a Attacks with slings add +1 bonus on all Acrobatics and Fly skill... Acrobatic Steps attacks with add! Colored items are also links to the DC of effects you deliver with your tail Guide every &... An additional +1 bonus to damage for every size category opponent is larger you... A foe one-handed, retain your, Steal outside of combat and from containers when a. 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