Changed: Optimized stack panel layout code. Localization not working when game is not installed in Steam client, zombie transition from walk to idle and vise versa not smooth, Add zombies killed by playerdeath back to the pool, Marker not showing for clients when first placing minibike, Red paint showing on distant lod damaged cars, Secret Stash does not require Barter skill, Typo in cotton description, form should be from, change color placement to red if the player blocks it, Decoration Replacing Light Pole Base in Nav a tp -1660 61 772. 3rd person will not be officially supported, Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them, Changed updated old wood texture and stone texture, Changed axe animations to show more weight, Changed weight of scrap iron from 16 oz. Changed Increased first time crafting bonus of XP given for gun and ammo crafting of bullets and shells. Changed: HubCellData now sent to clients from the server. Fixed: FP – UI – Buffwindow disappears when clicking on buff after inspecting item. Don’t worry you can still make your own custom one. Improved bow, crossbow aim and iron sighting no longer shows crosshair. Sleeper crawler standing when found and then drops to the floor. Extracting and installing Fallout 76 Mods, Minecraft Dungeons Mods | SnowRunner Mods free | Farming Simulator 19 Mod | WoWS mods | Stardew Valley Mods | SnowRunner Mods | PS4 Saves | RDR2 Mods | Grand Theft Auto 6 Mods | ATS Mods | Sims 4 Mods | Minecraft Mods | Game PC Trainers | GTA 5 Mods PC | Cities Skylines Mods | Cyberpunk 2077 Mods | Flight Simulator 2020 Mods | Mods Fallout 4 | Best Watch Dogs Legion Mods | ETS2 Mod, Collectibles, Treasure Hunts, and Puzzles. Added new early version of Easy Anti-Cheat system that is a server option. Added: Male and female Asian faces used only by presets (for now). Changed: Updated green rusty metal, red rusty metal, brown and green tile floors. Solar Banks and cells can be purchased from traders or found in rare loot. Fixed: Other player step sounds not heard in MP games. It’s just an early start to a grander scheme but zombies don’t weave back and forth as much and path straighter, they will only walk off a ledge from a certain height and can get through doors easily now. Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers, Added new clouds, sun color and fog color spectrums so each biome is unique, Added biome transitions so they blend between colors smoothly, Added the ability for dogs to get through 1 meter holes, Added new zombie crawlerwho crawls on the ground and can get through 1 meter block holes, Added water specular highlights for sun/moon, Add 4th ultra shadow distance setting of 80-90 blocks, Added Allow friend invites from dedicated server, Added SteamID for banning and file saving, Added new game options for zombies running always, never and default run night walk day, Added new organic particle for destroying corpses, Added buckshot item which can be crafted from lead ingots, Added new destroy organic sound set so destroying corpses makes the right sounds, Added new footstep organic sound set so walking over corpses sounds squishy, Added new organic material so corpses play the correct impact sounds, Some player hosted games still have incompatible NAT routers preventing other players from joining. Added a new model based destructible/upgradable door system provides elegant door animations, multistage destruction and upgrades to all player built and intact world doors. This is a client and dedi fix. Fixed: Player reloads the Shotgun after changing ammo type even if he does not have any. There are more zombies in the wild (and towns as a result), except in the snow biome which is still low population but made of harder zombies like lumberjacks. Changed: Bandanas are now craftable and provide cooling. Changed: Plant fibers now drop two instead of one. Changed recipe of stone axe to use small stones instead of sharp stones. Was a request from the modder, Changed: Increased zombie cop and feral block damage, Changed: Updated blunderbuss, AK-47 and chainsaw art, Changed: All terrain textures tile every 8 meters instead of every 4, this helps texture tiling on distant terrain, Changed: Buffs can play auto-gender pain or hit sounds, Changed: Updated curb grass and asphalt to match new terrain grass, Changed: Non threaded HubCellData pregeneration updated to work like the threaded version, Changed: Dedicated servers now use the non threaded HubCellData pregeneration, Changed: Improved cloudy spectrums and fog, Changed: Feral zombies have way less hit points but always run even during the day. Camel perk is multiplying hydration loss as well as hydration gain, Zombies rotate on the ground before standing up. Changed: Plant fiber garments are not better than cloth ones. during nights, Fixed cotton so it doesn’t grow instantly, Fixed player spawning in wasteland hub so players don’t spawn in the city, Fixed shift clicking with left and right mouse button dupe, Fixed ArgumentNullException on dedicated servers when a player logs off. Gamestage increases much faster on higher difficulty levels making zombies big, bad, and bountiful. Fixed: Ability to have invalid character by having no profiles and pressing edit. Fixed: Shift-clicking items from backpack to minibike storage causes item loss. These things work together to output a game stage number or dynamic difficulty number for each party. Requires blade skills of 1,25,50,75, and 100. Added: Sporadic dirt/grass to stone sub biomes. Zombies get hit-per-collider, players get hit with explosion damage only once. Adobe arch blocks in prefabs cannot be repaired. Fixed: Assembly parts won’t shift-click (auto load) from tool belt. The particle effect is still played on the water. If you quit and rejoin it spawns you where you were at. Note: Client run coop will always be supported but Client run Dedicated servers will only be supported for a few weeks.. Server providers should run, test and migrate over to the new standalone server as soon as possible. Fixed: wrong/missing upgrade properties on several blocks. Fixed: Debug string zombie name in description of “I’m a Lumberjack an I’m Okay” challenge. Changed: Water cools you down a lot more. Descriptions and code cleaned up. Fixed: Updated dreadlocks hair mesh slot to fix clipping issues. Added a post apocalypse world destruction art pass. Fixed: 44 Magnum can be assembled without learning its schematic. Added: New a new ammo swapping radial menu just press and hold ‘R’ with the desired weapon equipped and you will see your ammo choices for that weapon. Bulletproof glass is tough but can only be “repaired” with a completely new block. Fixed: Missing dot at the end of FORGE description. Fixed: Player’s hands temporarily reset to old 60 FOV after changing graphic settings. Changed: Choosing Random Gen from new game will use RWG 5, Changed: Can no longer pick up land mines once placed. - bug where dedicated servers would not show up in the list. Fixed: Explosive Damage does remove door ownership when downgraded a tier. Coffee and food poisoning are the first offerings with many more to come. Fixed: Distance for looting corpses and nests is less than for other containers. Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed). Our general block placement colors have been changed to following: Green inside your claim, Yellow inside your friends claim, White everywhere else, Red cannot place block. Metal reinforced wood blocks upgrade to a scrap iron blocks by right clicking with a repair tool and using scrap iron. Then come gun lights, flashlights, and the mining helmet is the most noticeable. Corpse blocks now destroy to a torso instead of a backpack. Added Simple drowning Debuff system that detects when the player is underwater and displays the icon. Fixed: Explosion running multiple times for each entity depending on collider count. Blade Trap – The Blade trap has three spinning blades that chops players and zeds alike. - a bug that sounds of a breaking tree was too loud, - a problem that dynamic spawners weren’t spawning regularly, - a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly. Fixed: XP value of crafting gas from oil shale adjusted, Fixed: Garden Hoe yields incredibly fast mining tools skill, Fixed: UMA Character Customization Window bug, Fixed: Wrong environment temperature reported to body temperature sim, Fixed: Constant 60 byte heap allocations in weather list – Code optimization, Fixed: Optimization of ChunkGameObjectLayer.FadeIn removed (not used), Fixed: MeshGenerator.CalculateLight() temp array moved to class variable – code optimization, Fixed: Telegraph pole poi is too prolific in the wastelands RG, Fixed: ERR Block spam caused by 2 joining car prefabs in Navezgane @1904,810, Fixed: Some cabinet doors are darker than others. Traders will restock items periodically so check back often. Reduced the amount of meat harvested from animals. Note you may need to start a new game to get this change, Added window tag to windows so in future builds Zombies target windows, Changed stone axe now takes 4 hits to upgrade ramps instead of three, Changed scroll wheel timeout is changed now 800ms (old: 300ms). - a bug where the inventory would stay open when opening the sniper scope zoom, - 64bit Installer installs the game in the wrong location, - problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug), - weird sounds on entering a level any more, - big dupe bug where a player could press Q on certain items and not lose any from inventory. Added repair wrench can now upgrade blocks like the stone axe can. Fixed: Minibike radial menu sounds missing. &Fixed can burn trunk tips and wood pillars Changed: UMA overlay colors are now r,g,b compatible. Some items' or groups' chance to drop changes according to the player's gamestage. It is not possible to pick up blocks in other player's land claim area any more, Increased the drop chance of quests and treasure maps, Increased low end damage of the iron fireaxe, Lower resource cost for basic wood building blocks, Increased shotgun damage, mostly on lower quality guns, Animal gore blocks are not being cleaned up on servers, When you focus on the centre of a wood frame and try to place another, you loose the frame, Offline players will have a bedroll icon if someone picks up their bed, Molotovs hit client players when walking/running backward, Electrical traps can be found in the traps crafting tab, Traders do not carry compound bows and parts, Wrong upgrade sounds on blocks upgrading to poured concrete, Dysentery description does not mention that it is lethal, Crafting/repair costs of sod and other dirt types are inconsistent, Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits). You will gain XP from harvesting and farming and better tools or perks can increase that. Note the player who owns the door or chest never has to unlock it or enter a code to open the door. Fixed: Quality Joe not properly applying its bonus to items. Changed: Increased stability of stable cloth material. Fixed: Expertise exploit for upgrading tools via not completely upgrading. So you can make these nice pretty looking farm fields now and its easy to tell where to plant as well. Fixed: Workstation journal entries: added info on items having to be in your inventory, Fixed: Audio clips not stopping upon leaving a game, Fixed: SDTD-6556 Audioloop possible on auto fire tools/weapons – when emptying a clip with no ammo, Allow overriding the Steam language with the “-language=” command line argument, Launcher switch for exclusive fullscreen mode on Windows (“-window-mode exclusive”), Allow EAC to be put in debug mode on servers with “-debugeac” flag, Console command “visitmap” to generate chunks and minimap contents, Console command “givequest” prints list of available quests if none given, also preventing an NRE when given an invalid quest name. Fixed: Crafted item quality rising too fast. Increased experience gained from killing zombies, especially at higher levels. Added: Gamma Slider to the video options. Deleted unused water textures, Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance, Changed: overlays may now use named colors such as skin, eye, hair, Changed: UMA creation refactored into one class for all UMA generation, Changed: Body sliders Changed/removed, now muscle and weight control the body proportions, Changed: Adjusted alpha cutout to reduce see through hair and baldness, Changed: Hide poncho now hides chest armors to fix flipping issues. Fixed: Assemble Menu disappears after pressing an assemble button on another part of the weapon. Changed all in game windows including player built ones are now unified to break out and plug up consistently, Changed degradation rate of most tools to be better on the low quality, Changed Day and night hordes do not spawn on day 7 blood moon intervals any more, only feral night hordes spawn on the seventh day, Changed Night hordes should always come at sundown and will never be delayed. It seems like it rains way too much in game - A rainy time slot is selected by the server each day now. Added: Preset Hank, Male, Caucasian, 6ft 2 in, 59 years old, Cattle Rancher, who likes Hunting. You can interact with the Chassis by pressing or holding which displays available radial menu options. pistol / axe), Rewrote game mode, difficulty and level descriptions, Added Ladder Climbing animations for female player, Removed a bunch of First Person Male animations and now share with female, Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture. Fixed: Fog and weather transitions smoothed out with no popping/ticking, Fixed: Removed from rg mixer wasteland hub and duplicate wasteland and plains biome definitions resulting in too many cars in rg wasteland areas. Fixed: Blunderbuss, leather gloves and iron boots missing skill group assignment. - banned users can no longer get around their bans by changing their Steam gamename, Changed length of IP field to allow longer URLs, Changed length of Port field to allow more room for IP field, - IP input breaking connection attempts after leaving a server, - pasting IP from clipboard not registering, Changed on Mac the reflective water is set to off per default improving frame rate, Changed Breakdown Weapon recipe name and tip description to say Breakdown Item instead. Fixed: Various concrete recipes to use concrete mix. Changed: Stone drops more rocks, proportionate to the resource boulders. Fixed: Reflections flipping upside down from object placement + optimization of material copies in this code. Requires mining tool skills of 1,25,50,75, and 100. Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster. Changed improved performance for dedicated server 8 players are still the recommended maximum. Fixed: cactus damage infliction on MP client playing twice per hit. Changed logs now burn for 3 minutes and planks burn for 10 seconds and wood debris burns for 30 seconds for easy math, Changed crossbow bolts have the same damage, Changed can now see exact damage on ammo if matching weapon is the currently selected belt slot, Changed forge ahead book no longer needed to make a forge, Changed removed forge ahead book from loot.xml The book still exists until A13 so we don’t break save games, but it is useless, Changed recipe of forge to use bellows, a short metal pipe, small stones and clay, Changed reduced amounts of hide you get from animals, Changed arrowheads to use sack model instead of ingot model, Fixed Crosshair animation when player moves, Fixed certain blocks(wood window & opened steel door) are too big and prevent placement of blocks, Fixed handheld item lost if you equip an item from a container (full backpack and toolbelt), Fixed free instant XP without wasting material, Fixed crafting grid output bugged after inventory was full, Fixed flashlight swallowed when using attaching via crafting grid, Fixed enforcer magazine not stating it teaches the 44 magnum, Fixed drop on death delete all not working properly, Fixed rocket launcher mesh showing when it should only be showing the rocket mesh, Fixed crafting menu not updating real time, Fixed key mapping problematic in non-default cases, Fixed sawed off shotgun grip had no burn time, Fixed the minibike disappearing like a scared turtle, Fixed the minibike disappeared after taking tires off, Fixed save game does not save your minibike, Fixed trailer Park in Navezgane covered by sandrocks, Fixed trick key use to reuse eat/drink/use infinitely, Fixed steel and Iron arrow head now use sack model instead of ingot model, Fixed zombies show texts as loot containers (untouched, nothing and empty), Fixed crafting uses too many resources at once, Fixed auger continues to idle without gas, Fixed zombies dying on fire (excluding torch fire) causing argument exception, New DayLight Length times – always sunset at 10:00PM so players always know when zombies will run, Fixed windows punching through fog in the distance, Fixed cutout wall lamp transparency against sky, Fixed a few env audio fade bugs and load hitch when crossing biomes, Fixed sniper rifle bugged super zoom on multiple right clicking, Fixed a rare error when shutting down a game server right after a player left who was connected through Steam Networking, Fixed the triple lindy flying hatch from the forums, Fixed mini bike headlight/horn react to their keybinds when they shouldn’t, Fixed confusing campfire – not sure about this one, Fixed console errors on rented dedi servers, Fixed right click drop simultaneously press mouse buttons to dupe, Fixed stone crossbow bolts now get quality range from weapon, Added land claim recipe using 9 steel ingots, and removed broken tungsten old legacy recipe, Added steel arrow-heads as a rare loot drop in junk. Signature feature: Big Afro. Fixed all known friends list and invite problems, Fixed displaying friends or other players sleeping bags on the compass, Fixed not being able to see all screen resolutions, now uses scrolling drop down, Fixed game options list getting cut off sometimes, Fixed drowning buff was sometimes not removed when leaving the water, Fixed bedrock not spawning under some places in map, Fixed land mines and trunk tips not giving damage when on top of them, Fixed server browser search to no longer be case sensitive, Fixed server browser sort header clicking, Fixed favorites server list column headers, Fixed explosion resistance on player armor, Fixed random gen wilderness POI placement, Fixed random gen wilderness POI terrain trimming, Fixed random gen floating wilderness prefabs, Fixed random gen wilderness prefabs not being set at the correct y Offset, Fixed random gen rural lot spacing so one prefab will not cut off another, Fixed cloth gloves values to be consistent with cloth items, Fixed wasteland car04 now drops scrap iron, Fixed textures on wooden upgradable inside corner wedges and ramps to be correct, Fixed player placed dirt self-breaking. All weapons have hip fire accuracy now. They don’t mess with you unless you get too close to them. Fixed: Male asian face to have normal maps, Fixed: Gravel roads show patches of asphalt_crack, Fixed: Player will clip into ground when standing still for 10 seconds, Fixed: Wood Ramps disappear when logging out then back in to game (also reloading the chunk ), Fixed: Visual ammo creating / duping (count of 0), Fixed: treePlantedMountainPine6m, drops spruce seeds, Fixed: Labeled Storage Crates will not place in correct direct on top view of crate, Fixed: Poles turn white when falling, after it has snowed, Fixed: block #617 whiteSidingWoodPanelBurnt6/T_Mesh_B_00 will not upgrade, Fixed: Door damage audio playing too loud, Fixed: Added more distance to pain and death creature audio, Fixed: problem that placed plant (f.e. Splints are still applied like before but when you splint your leg it replaces the broken leg icon with a splint icon. Changed: stone recipe to match new stone yield. Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass, Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase. Fixed: Clipping issues with male military armor and clothing. Doubled the effectiveness of combining items. Added: New in menu music track to the game. Compare it to the server cfg file found in your 7 days directory. This possible rainy time can range from 8-12 hours per day and it can never rain outside those hours except on 7th days. Updated Navezgane bridges with central middle metal support for improved stability, Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. Fixed: Forge and campfire can be burning underwater. They still add wellness over time, Changed player made concrete and cobblestone walls drop destroyed stone when broken, Changed sped up making plant fibers from grass, Changed slowed down making plant fibers from yucca, Changed sped up crafting of metal trussing, Changed sped up stick crafting and increased yield, Changed increased stack limit of paper to 250, Changed updated normal maps for storage crates, Changed roaming hordes now are small on day 1 and get bigger and nastier up until day 7 then the cycle restarts. 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